Pain is an original concept and meant to be part of a trio of characters. She is the representation of both physical and emotional pain and although I imagine her as some sort of deity, it was important for me to keep her grounded and not deviate too much from the human aspect to keep her relatable.
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This piece was made for Tran Ma's Texturing and Shading 4 class. It was a particularly challenging but fun project. Since it is the first character I do for film, it involved a lot of learning and getting familiar with the pipeline and the different approaches that came with it.
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Huge thanks to Tran for her guidance and feedback along the process.